But there’s a subtle difference between this and Fiery Strikes: a successful Freezing Strike hit slows the target temporarily. A great water elemental doesn't require air, food, drink, or sleep. Skills: A water elemental has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. COMBAT [edit | edit source]. Hit Points 168 (16d10 + 80) It can move through a space as narrow as 1 inch wide without squeezing. Leadership (Recharges after a Short or Long Rest). There are 72 water elemental mini for sale on Etsy, and they cost $16.71 on average. Dungeons and Dragons (D&D) Fifth Edition (5e) Spell - Conjure Elemental - You call forth an elemental servant. Challenge 8 (3,900 XP). A water elemental with the Great Elemental template applied to it. The creature can dispel magical fire it touches as dispel magic (caster level equals elementalâs HD). The elemental can enter a hostile creature's space and stop there. 5,182 7. It must also succeed on a second Reflex save or be picked up bodily and held suspended in the powerful currents, automatically taking damage each round. There is a 5e underwater random encounter generator at ChaosGen. - Removed the Freeze trait from the Greater Water Elemental and Elder Maelstrom. Large elemental, neutral. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Five complete monsters ready to be dropped into any Dungeons and Dragons 5e campaign. Precedent: Blade Ward lasts one round (six seconds), and lasts "until the end of your next turn." A creature within 5 feet of the elemental can pull a creature or object out of it by taking an action to make a DC 15 Strength check and succeeding. Creatures 5 feet away have concealment, while those farther away have total concealment. Hit: 18 (3d8 + 5) bludgeoning damage. Speed 30 ft., swim 90 ft. 1 Elemental Type 1.1 Critical Hits and Sneak Attacks 2 Completing the Monster Manual 2.1 Psuedoelementals 2.2 Templates 3 How Stuff Works: How Elementals Work 3.1 Elemental Motivations 3.2 Elemental Birth and Lifecycles 3.3 Elemental Items 3.4 Elemental Fauna The Elemental Type is actually quite clear, which is surprising given WotC's track record. I know that elementals are strong as is, I just want to give the "greater elemental" maybe an ability or 2 that are useful in and out of combat, or some fluff stuff like having the ability to talk common and terran for example. This is the list of Advanced Dungeons & Dragons 2nd edition monsters, an important element of that role-playing game. Multiattack. Kain Darkwind. Darksun 5e monstre. Parry. Armor Class 15 (natural armour) On a failure, a target takes 14 (2d8 + 5) bludgeoning damage. Senses darkvision 60 ft., passive Perception 14 A creature can benefit from only one Leadership die at a time. A greater water elemental has the standard elemental immunities to critical hits, disease, mind-affecting spells, paralysis, poison, and sneak attacks. The elemental makes two Slam attacks. The save DC is Strength-based. Index Quick Link ... Elemental, Greater Water Elemental, Lightning Elemental, Nephen Elemental, Primal Air Elemental, Primal Earth Elemental, Primal Fire Elemental, Primal Water Elohim Einherjar Erkling It can always choose to take 10 on a Swim check, even if distracted or endangered. The elemental weapon spell was a third level spell which provides your weapon +1 to hit and also +1d4 elemental damage, plus additional +1/+1d4 per a further 2SL. This translucent creature’s shape shifts between a spinning column of water and a crashing wave. Greater Water Elemental CR 9. Artist credit: Mia Creatures caught in the whirlwind take a â4 penalty to Dexterity and a â2 penalty on attack rolls. A water elemental has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. An elemental can easily overturn small craft (5 feet of length per Hit Die of the elemental) and stop larger vessels (10 feet long per HD). You guessed it: gray. Choose an area of air, earth, fire, or water that fills a 10-foot cube within range. Damage Vulnerabilities fire, thunder Damage Resistances acid, bludgeoning; piercing, and slashing from nonmagical attacks Damage Immunities cold, poison Condition Immunities exhaustion, paralyzed, petrified, poisoned, unconscious Senses darkvision 60 ft., passive Perception 10 Languages Aquan, Auran Challenge 5 (1,800 XP). Those caught in the cloud must make a Concentration check (DC 15 + spell level) to cast a spell. One might lead a group of mud, ice, or steam mephits or normal water elementals, lurk near a water weird's den, or serve a marid on the Material Plane as a bodyguard or an emissary with a nearby coastal settlement. Water elementals speak Aquan but rarely choose to do so. For example, a fire elemental emerges from a bonfire, and an earth elemental rises up from the ground The elemental controls the exact height, but it must be at least 10 feet. XP 6,400. ANAKORE. The location of this NPC is unknown. For 1 minute, the elemental can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. A water elemental can be a serious threat to a ship that crosses its path. The location of this NPC is unknown. Back to Main Page → 5e Homebrew → 5e Creatures, https://www.dandwiki.com/w/index.php?title=Great_Water_Elemental_(5e_Creature)&oldid=941857. They could be summoned to any plane of existence, except the plane of concordance to their element. DEFENSE. Greater Ice Elemental CR 9. Planar Binding takes one hour (600 actions) to cast. A fire elemental cannot enter water or any other nonflammable liquid. Water Elementals - Replaced the art on the first page. Startside. Touch. Greater Water Elemental Practically invisible while motionless under water (and thankfully very rare), this is the largest of the "true" water elementals found on the Prime Material. The most popular color? A totally different place to the surface, it is dominated by maelstroms and currents with vast tracks of open water. Did you scroll all this way to get facts about water elemental mini? Alaghi. Actions Multiattack: The elemental makes two slam attacks. The elemental can grapple one Large creature or up to two Medium or smaller creatures at one time. A melee weapon deals one extra die of its damage when the elemental hits with it (included in the attack). Another creature might be caught in the vortex if it touches or enters the vortex, or if the elemental moves into or through the creatureâs space. The elemental can enter a hostile creature's space and stop there. I don't want to give my druid an OP CR 6-7 stronger elemental form. Combat Water Mastery . 5,182 7. Lesser Water Elemental is a level 36 - 37 NPC that can be found in Stranglethorn Vale. The elemental can have only as many creatures trapped inside the vortex at one time as will fit inside the vortexâs volume. The elemental sheds bright light in a 40-foot radius and dim light in an additional 40 feet. A CR2 Water Elemental that is a little easier to plug into games against lower CR parties. Traits Water Form: The elemental can enter a Hostile creature's space and stop there. Elemental Nature. If the saving throw is successful, the target is pushed out of the elemental's space. A body of water is an impassible barrier unless the fire elemental can step or jump over it.. Fire elementals speak Ignan, though they rarely choose to do so.. It can use the run action while swimming, provided it swims in a straight line. Languages Common, Aquan, and any one other A water elemental gains a +1 bonus on attack and damage rolls if both it and its opponent touch water. Post May 08, 2016 #1 2016-05-08T22:31. A fire elemental is a fierce opponent that attacks its enemies directly and savagely. Notes [edit | edit source] The elemental swarm spell summons an identical creature, other than having a ResRef of nw_sw_watergreat. Kain Darkwind. Freeze: If the elemental takes cold damage, it partially freezes; its speed is reduced by 20 ft. until the end of its next turn. Whelm (Recharge 4-6). Multiattack. DEFENSE. Well you're in luck, because here they come. Creatures caught in the whirlwind can otherwise act normally, but must make a Concentration check (DC 10 + spell level) to cast a spell. Until this grapple ends, the target is restrained and unable to breathe unless it can breathe water. In the NPCs category. Always up to date. Allowing the PC an option to summo… Search this site. The elementalâs movement while in vortex form does not provoke attacks of opportunity, even if the elemental enters the space another creature occupies. Water Elemental, Greater Size/Type: Huge Elemental (Water, Extraplanar) Hit Dice: 21d8+105 (199 hp) Initiative: +5 Speed: 30 ft. (6 squares), swim 120 ft. Armor Class: 22 (–2 size, +5 Dex, +9 natural),, touch 13, flat-footed 17 Base Attack/Grapple: +15/+31 Attack: Slam +21 melee (2d10+8) Full Attack: 2 slams +21 melee (2d10+8) Space/Reach: Here is todays featured monster. A. Aarakockra. At the start of each of the elemental's turns, each target grappled by it takes 14 (2d8 + 5) bludgeoning damage. Each creature in the elemental's space must make a DC 16 Strength saving throw. Great water elementals are rolling waves that smother lives as easily as they smother flames. It understands your speech (regardless of your language), and it follows your commands to the best of its ability. this is often available within the 237th page of players’ handbooks. You get to take your next action (next round) before Blade Ward ends. Lesser Rock Elemental is a level 37 - 39 NPC that can be found in Badlands. Angreden. Water Elemental Myrmidon Medium elemental, neutral Armor Class 18 (plate) Hit Points 127 (17d8+51) Speed 40 ft., swim 40 ft. STR: DEX CON INT WIS; CHA 18 (+4) 14 (+2) 15 (+2) 8 (-1) 10 (0) 10 (0) Damage Resistances acid; bludgeoning, piercing, and slashing from nonmagical weapons Damage Immunities poison In vortex form, the elemental can move through the water or along the bottom at its swim speed. A water elemental prefers to fight in a large body of water where it can disappear beneath the waves and suddenly swell up behind its opponents. AC 23, touch 13, flat-footed 18 (+4 Dex, +1 dodge, +10 natural, –2 size) hp 123 (13d10+52) Fort +12, Ref +14, Will +4 DR 10/—; Immune cold, elemental traits Weaknesses vulnerable to fire. Freeze. On the contrary, RAW is just fine. The most common water elemental mini material is copper. Brute. - Increased the Constitution scores of the less powerful Water Elementals. It can use the run action while swimming, provided it swims in a straight line. It can always choose to take 10 on a Swim check, even if distracted or endangered. Back to Main Page → 3.5e Open Game Content → System Reference Document → Creatures, https://www.dandwiki.com/w/index.php?title=SRD:Water_Elemental&oldid=524223. Dungeons and Dragons (D&D) Fifth Edition (5e) Monster - Water Elemental - A water elemental is a cresting wave that rolls across the ground, becoming ne... Water Form. The water elemental myrmidon’s special attack is Freezing Strikes (“Behold the power of Hypothermia!”), which layers additional cold damage on top of its Multiattack. ... Elemental (Athas), Greater, Water. Choose an area of air, earth, fire, or water that fills a 10-foot cube within range. Vortex (Su): The elemental can transform itself into a whirlpool once every 10 minutes, provided it is underwater, and remain in that form for up to 1 round for every 2 HD it has. The elemental makes two slam attacks. A water elemental canât venture more than 180 feet from the body of water from which it was conjured. Choose an area of air, earth, fire, or wa... You call forth an elemental servant. Water elementals speak Aquan. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. An elemental in vortex form cannot make slam attacks and does not threaten the area around it. If it is Large or smaller, it is also grappled (escape DC 15). Water Mastery (Ex): A water elemental gains a +1 bonus on attack and damage rolls if both it and its opponent are touching water. The elemental can eject any carried creatures whenever it wishes, depositing them wherever the vortex happens to be. One might lead a group of mud, ice, or steam mephits or normal water elementals, lurk near a water weird's den, or serve a marid on the Material Plane as a bodyguard or an emissary with a nearby coastal settlement. (These modifiers are not included in the statistics block.). Z’tal travel in groups called leaps and are acknowledged as perhaps the most stupid and timid of creatures on Athas. An elemental of challenge rating 5 or lower appropriate to the area you chose appears in an unoccupied space within 10 feet of it. A primal water elemental can’t venture more than 360 feet from the body of water from which it emerged. Elemental (Athas), Lesser, Air/Earth. Overview Of Elemental Weapon 5e Spell Otherwise, the spells are mostly identical. The elemental adds 3 to its AC against one melee attack that would hit it. The creature still takes damage, but can leave if the save is successful. Site Admin. The cloud obscures all vision, including darkvision, beyond 5 feet. Maybe I did not express myself properly. The greater elemental appears where you designate and acts immediately, on your turn. Water Susceptibility. It can move through a space as narrow as 1 inch wide without squeezing. N Huge outsider (elemental, extraplanar, water) Init +5; Senses darkvision 60 ft.; Perception +16. Water elementals preferred to fight in bodies of water. If the opponent or the elemental is touching the ground, the elemental takes a â4 penalty on attack and damage rolls. They were capable of capsizing small boats and could impede the progress of larger craft. The finished print is a solid color part with a beautiful semi-matte surface with excellent details. Jan 24, 2019 - Keeping with the theme! For every 5 feet the elemental moves in water, or for every gallon of water splashed on it, it takes 1 cold damage. Great water elementals are rolling waves that smother lives as easily as they smother flames. An affected creature is allowed a Reflex save each round to escape the vortex. XP 6,400 N Huge outsider (air, cold, elemental, extraplanar, water) Init +8; Senses darkvision 60 ft., snow vision; Perception +16. To do so, the elemental must see the attacker and be wielding a melee weapon. This cloud is centered on the elemental and has a diameter equal to half the vortexâs height. You call forth an elemental servant. The creature can add a d4 to its roll provided it can hear and understand the elemental. This list only includes monsters from official Advanced Dungeons & Dragons 2nd Edition supplements published by TSR, Inc. or Wizards of the Coast, not licensed or unlicensed third party products such as video games or unlicensed Advanced Dungeons & Dragons 2nd Edition manuals. Creatures one or more size categories smaller than the elemental might take damage when caught in the vortex (see the table below for details) and may be swept up by it. They sometimes accidentally die by running off cliffs or into the Sea of Silt if chased. It is home to and reptilian sea races, tentacles beasts and primordial ancients. Elementals were the purest living forms of the four basic elements—air, earth, fire, and water—as well as several other, less common elements. Special Traits. Z’tals are well suited for life in the desert. Skills Insight +4, Perception +4, Persuasion +3Damage Resistances acid; bludgeoning, piercing, and slashing from nonmagical attacksDamage Immunities poisonCondition Immunities exhaustion, grappled, paralysed, petrified, poisoned, prone, restrained, unconscious OFFENSE. The DC for saves against the vortexâs effects varies with the elementalâs size. They were intelligent, self-aware entities that were made up of the matter of their home plane. A summoned elemental always ejects trapped creatures before returning to its home plane. Application: Conjure Elemental lasts one hour, which would be 600 rounds in combat time. They require little water and can sustain themselves through foraging. Drench (Ex): The elementalâs touch puts out torches, campfires, exposed lanterns, and other open flames of nonmagical origin if these are of Large size or smaller. We use high-quality resin made from the best materials which produce incredibly accurate prints, it excels above other processes in overall quality, detail, and surface finish. Additionally, if you're a savvy home brew rules aficionado these lower CR elementals make great additions to the Conjure Elemental Spell. This effect ends if the elemental is incapacitated. Even large ships (20 feet long per HD) can be slowed to half speed. The vortex is 5 feet wide at the base, up to 30 feet wide at the top, and 10 feet or more tall, depending on the elementalâs size. 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